The Workshop in Clash of Desert is a new building not currently found in Castle Clash. It is used to create Equipment which consists only of armor that can be equipped by heroes and damaged equipment which can only be sold off.
Only one Workshop cam be built. It requires 500 Water and 10 seconds to build. It has 5000 hit points and can't be leveled up.
Random level one Equipment is instantly crafted by spending Blue Crystals or Gems in the Workshop.
More experienced Blacksmiths (who produce better quality armor, at a higher price in Blue Crystals) can be cycled through by placing orders with less experienced Blacksmiths, or the Legendary Blacksmith can be hired with gems (instead of waiting to reach him for hire with Blue Crystals). Once the desired blacksmith is reached he can be instructed to Mass Craft up to the limits of crafting space or resources for crafting.
Each Workshop can craft up to a dozen items (some of which could be duplicates of others) before these have to be sold off (individually or by class, say all ordinary equipment and materials), damaged materials for some of the blue crystals used to make them, equipment for steel, and the rest collected into storage.
|1 breastplate||41+||Adds HP, some add ATK|
|1 helmet||61+||Adds HP, some add Crit Resist|
|1 set of bracers||81+||Adds ATK and either CRIT or ACC|
|1 pair of boots||101+||Adds HP or ATK|
These limits are the same no matter how many heads or feet the hero has.
If a hero is qualified to wear a given type of armor, but isn't currently equipped with that type then the blank area will have a green plus sign (+) button to display the available choices, or none if no such armor is in storage. Click the same button again to return to the hero view and navigation between heroes.
There are icons at the bottom of a hero's Attribute and Equipped by windows to flip between their Workshop and Altar displays.
In order to consume a hero you must first strip her of her armor, just as you have to remove her crests.
Blacksmiths create random level one armor that can then be instantly and safely refined to higher levels at a fixed cost in Steel.
|Damaged Equipment||-||-||-||Sell back for 200 blue crystals|
|Draco||Ordinary||5||7||light defense and offense|
|Astro||Elite||12||50||Medium HP boosts|
|Leo||Elite||12||50||Mix of defense and offense|
|Elegant||Elite||12||?||Boon, 15% to deal 50% attack damage to 1 random enemy Troop, Hero, or Building. More rare to craft than Mythic|
|Guardian's||Legend||20||200||Good defense and offense|
|Emir's||Mythic||30||650||Exchanged for mystery metal or rarely crafted|
|Caliph's||Mythic||30||650||Exchanged for mystery metal or rarely crafted|
The cost per level to refine increases at higher equipment levels. The effect of each item seems to be the level one effect multiplied by the equipment level so level ten gear provides exactly ten times the boost of level one gear.
Equipment can only be upgraded to the current Sanctum level of the account.
Cost in steel to refine
The Workshop can hold multiple copies of twenty distinct items of equipment of the same type and level. The same type of equipment at different levels require multiple storage slots. Additional storage slots over the base twenty can be purchased at 50 gems for five additional slots.
- Be careful when raiding against non-auto revite auto-procers wearing energy boosting armor.